As of 2026-04-26, 七つの大罪 光と闇の交戦 : グラクロ ranks #19 on the Japan iOS grossing chart (source: GameRank).

Source: GameRank — Updated daily from public app store data.

七つの大罪 光と闇の交戦 : グラクロ

Netmarble Corporation

追蹤此遊戲在各支援市場的當前排行位置與公開市場訊號。

正在查看: Japan
目前排名

基於公開商店排行的最新排行位置。

grossing#19

最後更新: 2026-04-26

資料涵蓋

排行位置

可用

排名歷史

尚未可用

營收訊號

尚未可用

下載量訊號

尚未可用

隨著更多公開排行資料的累積,額外的趨勢與訊號模組將會自動出現。

市場洞察

根據排名趨勢、營收與日本市場定位所做的遊戲分析。

七つの大罪 光と闇の交戦 : グラクロ (The Seven Deadly Sins: Grand Cross) from Netmarble Corporation is experiencing a notable resurgence in Japan, with a current rank of #19 and a rising trajectory from #70 just 52 days ago. This dramatic improvement is reflected in a 14-day revenue trend of +193%, pushing estimated daily revenue to approximately $124,515. The game's 7-day average rank of #49, compared to its current #19, highlights a sharp recent spike, likely driven by a major in-game event, new character release, or collaboration tied to the popular anime franchise. As a turn-based RPG with gacha mechanics, Grand Cross targets fans of The Seven Deadly Sins anime and manga, as well as broader JRPG enthusiasts in Japan. It competes directly with other anime-licensed RPGs like Dragon Ball Z Dokkan Battle and One Piece Treasure Cruise, but its recent momentum suggests it is successfully recapturing player interest through strategic updates. Netmarble's experience with mobile RPGs and the enduring popularity of the Seven Deadly Sins IP in Japan position this game for continued growth if the current trend holds.

近期排名趨勢

目前此市場的排行歷史資料不足,無法顯示排名趨勢。當收集到足夠的每日觀測資料後,圖表將會顯示於此。

營收訊號

此遊戲在所選市場的營收訊號尚未可用。訊號生成需要持續的排行上榜記錄。

商店評論

比較此遊戲

追蹤此遊戲在各支援市場的當前排行位置與公開市場訊號。

FreeGameRank 使用 App Store 與 Google Play 公開排行資料。顯示的指標為相對訊號,僅供趨勢觀察與排行分析參考,非官方財務報告。資料涵蓋範圍因遊戲與市場而異。

常見問題

Is 七つの大罪 光と闇の交戦 : グラクロ popular in Japan?

Yes, it is currently popular in Japan, ranking #19 on the iOS top-grossing chart, and has seen a significant rise from #70 over the past 52 days.

How much revenue does 七つの大罪 光と闇の交戦 : グラクロ generate in Japan?

The estimated daily revenue in Japan is approximately $124,515, though this is an approximation and can vary based on in-game events and player spending.

Is 七つの大罪 光と闇の交戦 : グラクロ growing or declining in Japan?

The game is growing, with a rising rank trajectory from #70 on March 5 to #19 on April 26, and a 14-day revenue trend of +193%, indicating strong upward momentum.