As of 2026-04-25, Identity V ranks #22 on the Japan iOS grossing chart (source: GameRank).
Source: GameRank — Updated daily from public app store data.
基於公開商店排行的最新排行位置。
最後更新: 2026-04-25
排行位置
排名歷史
營收訊號
下載量訊號
隨著更多公開排行資料的累積,額外的趨勢與訊號模組將會自動出現。
根據排名趨勢、營收與日本市場定位所做的遊戲分析。
Identity V presents a complex performance picture in Japan. While its rank trajectory is officially 'rising' with a strong 30-day delta of -53 (improving from #54 to #43), this positive momentum in chart placement contrasts sharply with a severe 14-day revenue decline of approximately 54%. Published by NetEase Games, this asymmetric horror multiplayer game has cultivated a dedicated niche, particularly appealing to a younger audience interested in Gothic aesthetics and social deduction gameplay. Its rising rank suggests successful user acquisition or retention efforts, possibly through collaborations or events that boost downloads and daily activity. However, the drastic revenue drop indicates a potential disconnect between player engagement and monetization, or it may reflect the end of a major spending cycle. Compared to other RPG/Strategy hybrids, Identity V's situation is unique; its community-driven, gameplay-first model may lead to volatile revenue streams that spike during content updates but normalize quickly, unlike more consistently monetizing gacha titles.
目前此市場的排行歷史資料不足,無法顯示排名趨勢。當收集到足夠的每日觀測資料後,圖表將會顯示於此。
此遊戲在所選市場的營收訊號尚未可用。訊號生成需要持續的排行上榜記錄。
比較此遊戲
追蹤此遊戲在各支援市場的當前排行位置與公開市場訊號。
Identity V is an asymmetrical multiplayer horror computer game developed and published by NetEase company. It was released in July 2018 for mobile devices. It is free to download in App Store, Google Play and PC. Five players participate in single matches. One of them is tasked with eliminating the other four before they complete their objectives.
遊戲資料由 IGDB 提供
FreeGameRank 使用 App Store 與 Google Play 公開排行資料。顯示的指標為相對訊號,僅供趨勢觀察與排行分析參考,非官方財務報告。資料涵蓋範圍因遊戲與市場而異。
常見問題
Is Identity V popular in Japan?▾
Yes, Identity V remains popular in Japan, particularly within its niche. Its current rank of #43 and rising trajectory from a 30-day average of #54 show it is gaining visibility and user engagement in the market.
How much revenue does Identity V generate in Japan?▾
Identity V generates an estimated daily revenue of approximately $68,342 in Japan. It is crucial to note this is an approximation, and the revenue has seen a substantial recent decrease of about 54% over 14 days, indicating high volatility.
Is Identity V growing or declining in Japan?▾
Identity V's user base appears to be growing, as shown by its rising rank trajectory. However, its revenue is in a significant short-term decline. This suggests the game is successful at attracting or retaining players but may be facing challenges in converting that engagement into consistent spending.