As of 2026-04-26, 雀魂 -じゃんたま- ranks #4 on the Japan iOS grossing chart (source: GameRank).

Source: GameRank — Updated daily from public app store data.

雀魂 -じゃんたま-

Yostar, Inc.

追蹤此遊戲在各支援市場的當前排行位置與公開市場訊號。

正在查看: Japan
目前排名

基於公開商店排行的最新排行位置。

grossing#4

最後更新: 2026-04-26

資料涵蓋

排行位置

可用

排名歷史

尚未可用

營收訊號

尚未可用

下載量訊號

尚未可用

隨著更多公開排行資料的累積,額外的趨勢與訊號模組將會自動出現。

市場洞察

根據排名趨勢、營收與日本市場定位所做的遊戲分析。

雀魂 -じゃんたま- has achieved a stunning rise to #4 in the Japanese iOS top-grossing chart, leaping from #80 just 52 days ago. This remarkable momentum is driven by the game's unique blend of online mahjong with anime-style characters and gacha mechanics, appealing to a niche but highly engaged audience. Published by Yostar, Inc., the estimated daily revenue of approximately $391,057 and a +916% revenue trend over 14 days indicate a massive event or collaboration, possibly with popular anime franchises, that has ignited spending. 雀魂 targets both casual mahjong players and anime fans, particularly in the 20-40 age range, who enjoy the social and competitive aspects of the game. Compared to other board or card games in Japan, 雀魂 stands out by combining traditional mahjong with modern gacha monetization and live-service events, similar to how パズル&ドラゴンズ evolved the puzzle genre. The game's 7-day average rank of #33 suggests that while the spike is sharp, it may be event-driven rather than sustained organic growth. Nonetheless, the trajectory from #80 to #4 demonstrates the power of well-timed content updates in a competitive market.

近期排名趨勢

目前此市場的排行歷史資料不足,無法顯示排名趨勢。當收集到足夠的每日觀測資料後,圖表將會顯示於此。

營收訊號

此遊戲在所選市場的營收訊號尚未可用。訊號生成需要持續的排行上榜記錄。

商店評論

比較此遊戲

追蹤此遊戲在各支援市場的當前排行位置與公開市場訊號。

FreeGameRank 使用 App Store 與 Google Play 公開排行資料。顯示的指標為相對訊號,僅供趨勢觀察與排行分析參考,非官方財務報告。資料涵蓋範圍因遊戲與市場而異。

常見問題

Is 雀魂 -じゃんたま- popular in Japan?

Yes, it is currently very popular, ranked #4 in the iOS top-grossing chart in Japan. The game has a strong following among mahjong and anime fans.

How much revenue does 雀魂 -じゃんたま- generate in Japan?

The estimated daily revenue in Japan is approximately $391,057, an approximation based on market estimates. Revenue has increased by +916% over the past 14 days.

Is 雀魂 -じゃんたま- growing or declining in Japan?

The game is growing rapidly, rising from rank #80 on March 5, 2026 to #4 on April 26, 2026. This is a significant upward trajectory likely driven by a major event.