As of 2026-04-25, Identity V ranks #22 on the Japan iOS grossing chart (source: GameRank).
Source: GameRank — Updated daily from public app store data.
Identity V
Track this title's current chart position and public market signals across supported markets.
Latest chart positions based on public store rankings.
Updated: 2026-04-25
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Additional trend and signal modules will appear as more recent public ranking observations become available.
Market analysis for this game based on ranking trends, revenue, and positioning in Japan.
Identity V presents a complex performance picture in Japan. While its rank trajectory is officially 'rising' with a strong 30-day delta of -53 (improving from #54 to #43), this positive momentum in chart placement contrasts sharply with a severe 14-day revenue decline of approximately 54%. Published by NetEase Games, this asymmetric horror multiplayer game has cultivated a dedicated niche, particularly appealing to a younger audience interested in Gothic aesthetics and social deduction gameplay. Its rising rank suggests successful user acquisition or retention efforts, possibly through collaborations or events that boost downloads and daily activity. However, the drastic revenue drop indicates a potential disconnect between player engagement and monetization, or it may reflect the end of a major spending cycle. Compared to other RPG/Strategy hybrids, Identity V's situation is unique; its community-driven, gameplay-first model may lead to volatile revenue streams that spike during content updates but normalize quickly, unlike more consistently monetizing gacha titles.
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Identity V is an asymmetrical multiplayer horror computer game developed and published by NetEase company. It was released in July 2018 for mobile devices. It is free to download in App Store, Google Play and PC. Five players participate in single matches. One of them is tasked with eliminating the other four before they complete their objectives.
Game data powered by IGDB
FreeGameRank uses public App Store and Google Play chart data. Metrics shown are relative signals intended for trend observation and chart-based market analysis, not official financial reporting. Data coverage varies by title and market.
Frequently Asked Questions
Is Identity V popular in Japan?▾
Yes, Identity V remains popular in Japan, particularly within its niche. Its current rank of #43 and rising trajectory from a 30-day average of #54 show it is gaining visibility and user engagement in the market.
How much revenue does Identity V generate in Japan?▾
Identity V generates an estimated daily revenue of approximately $68,342 in Japan. It is crucial to note this is an approximation, and the revenue has seen a substantial recent decrease of about 54% over 14 days, indicating high volatility.
Is Identity V growing or declining in Japan?▾
Identity V's user base appears to be growing, as shown by its rising rank trajectory. However, its revenue is in a significant short-term decline. This suggests the game is successful at attracting or retaining players but may be facing challenges in converting that engagement into consistent spending.