As of 2026-04-26, 雀魂 -じゃんたま- ranks #4 on the Japan iOS grossing chart (source: GameRank).
Source: GameRank — Updated daily from public app store data.
雀魂 -じゃんたま-
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Latest chart positions based on public store rankings.
Updated: 2026-04-26
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Market analysis for this game based on ranking trends, revenue, and positioning in Japan.
雀魂 -じゃんたま- has achieved a stunning rise to #4 in the Japanese iOS top-grossing chart, leaping from #80 just 52 days ago. This remarkable momentum is driven by the game's unique blend of online mahjong with anime-style characters and gacha mechanics, appealing to a niche but highly engaged audience. Published by Yostar, Inc., the estimated daily revenue of approximately $391,057 and a +916% revenue trend over 14 days indicate a massive event or collaboration, possibly with popular anime franchises, that has ignited spending. 雀魂 targets both casual mahjong players and anime fans, particularly in the 20-40 age range, who enjoy the social and competitive aspects of the game. Compared to other board or card games in Japan, 雀魂 stands out by combining traditional mahjong with modern gacha monetization and live-service events, similar to how パズル&ドラゴンズ evolved the puzzle genre. The game's 7-day average rank of #33 suggests that while the spike is sharp, it may be event-driven rather than sustained organic growth. Nonetheless, the trajectory from #80 to #4 demonstrates the power of well-timed content updates in a competitive market.
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Track this title's current chart position and public market signals across supported markets.
FreeGameRank uses public App Store and Google Play chart data. Metrics shown are relative signals intended for trend observation and chart-based market analysis, not official financial reporting. Data coverage varies by title and market.
Frequently Asked Questions
Is 雀魂 -じゃんたま- popular in Japan?▾
Yes, it is currently very popular, ranked #4 in the iOS top-grossing chart in Japan. The game has a strong following among mahjong and anime fans.
How much revenue does 雀魂 -じゃんたま- generate in Japan?▾
The estimated daily revenue in Japan is approximately $391,057, an approximation based on market estimates. Revenue has increased by +916% over the past 14 days.
Is 雀魂 -じゃんたま- growing or declining in Japan?▾
The game is growing rapidly, rising from rank #80 on March 5, 2026 to #4 on April 26, 2026. This is a significant upward trajectory likely driven by a major event.